HeadMass=5.0                     // Head and helmet
HeadInertia=(0.032,0.028,0.029)  // Head and helmet
MinPos=(-0.03,-0.08,-0.050)       // Minimum extents of position (should be negative)
MaxPos=( 0.03, 0.08, 0.015)       // Maximum extents of position (should be positive)
MinOri=(-6.0,-6.0,-6.0)          // Minimum degrees of pitch, yaw, roll (should be negative)
MaxOri=( 6.0, 6.0, 6.0)          // Maximum degrees of pitch, yaw, roll (should be positive)

Spring=Sliding
SpringDir=(0.0,1.0,-0.0)      // up/down
SpringHead=(0.0,-0.05,0.01)
SpringBody=(0.0,-0.05,0.01)
SpringParams=(1000.0,225.0)

Spring=Sliding
SpringDir=(0.0,-0.0,-1.0)     // forward/back
SpringHead=(0.0,-0.05,0.01)
SpringBody=(0.0,-0.05,0.01)
SpringParams=(1700.0,382.0)

Spring=Sliding
SpringDir=(1.0,0.0,0.0)       // lateral
SpringHead=(0.0,-0.05,0.01)
SpringBody=(0.0,-0.05,0.01)
SpringParams=(8500.0,351.0)

Spring=FreeDamping            // resists yawing and rolling
SpringHead=(2.0,0.0,0.0)
SpringBody=(2.0,0.0,0.0)
SpringParams=(63.9,1.31)

Spring=FreeDamping            // resists yawing and pitching
SpringHead=(0.0,0.0,2.0)
SpringBody=(0.0,0.0,2.0)
SpringParams=(63.9,1.31)



