

///////////////////////////////////////EXAMPLE UPGRADES/////////////////////////////////////////////////////////////////////////////////
///   
///   UpgradeType="PARTS"               //Type of upgrade. This can be named anything
///   {
///     Instance="LVL1 Front Part"      //What instance in the GEN file to modify
///     UpgradeLevel="STOCK"            //what level of upgrade
///     {
///       GEN=<FPARTEXISTS>="//"        //This replaces the token <FPARTEXISTS> with // in the GEN. To comment it out
///       GEN=<FPART>=                  //YOU need some definition here, even though it doesn't exist
///     }
///   
///     UpgradeLevel="LVL2 Front Part"  //what level of upgrade
///     {
///       GEN=<FPARTEXISTS>=""          //This replaces the token <FPARTEXISTS> with nothing in the GEN. To uncomment it out
///       Description="Front Part lvl2" //THis is the description that goes in the in-game menus
///       GEN=<FPART>=FPART_lvl2.gmt    //what GMT file replace that token (<RWING>) in the GEN File
///     }
///   }
///
///   
///   You can create any number of upgrades with any name you wish. Just use the above sample and expand upon it
///      
////////////////////////////////////END EXAMPLE/////////////////////////////////////////////////////////////////////////////////////////

UpgradeType="HOOD DISPLAY"
{
  Instance="RWING"
  
  UpgradeLevel="OPENED HOOD"
  {
    Description="HOOD APPEARS OPENED IN SPINNER"
//    Price=1
    GEN=<RWINGEXISTS>=""
    GEN=<RWING>=46CPRWA_OPEN.gmt
  }


  UpgradeLevel="CLOSED HOOD"
  {
    Description="HOOD APPEARS CLOSED IN SPINNER"
//    Price=1
    GEN=<RWINGEXISTS>=""
    GEN=<RWING>=46CPRWA.gmt
  }
}