//
//
//   Porsche 906 sound for WSC70 mod (rFactor)
//              by NEChris- October 2007
//

//
//-----------------------
// ENGINE SOUNDS 
//-----------------------

// ENGINE SOUNDS (INSIDE)

VS_INSIDE_COAST_ENGINE_1=Hpm\906_Low.wav
VS_INSIDE_COAST_ENGINE_2=Hpm\906_Int2.wav
VS_INSIDE_COAST_ENGINE_3=Hpm\90802_Mid.wav

VS_INSIDE_POWER_ENGINE_1=Hpm\906_Low.wav
VS_INSIDE_POWER_ENGINE_2=Hpm\906_Int2.wav
VS_INSIDE_POWER_ENGINE_3=Hpm\90802_Mid.wav
VS_INSIDE_ENGINE_STARTER=Hpm\906_Starter.wav
VS_INSIDE_ENGINE_STARTING=Hpm\906_Start.wav

// ENGINE SOUNDS (OUTSIDE)

VS_OUTSIDE_COAST_ENGINE_1=Hpm\906_Low.wav
VS_OUTSIDE_COAST_ENGINE_2=Hpm\906_Mid.wav
VS_OUTSIDE_COAST_ENGINE_3=Hpm\917_LE.wav

VS_OUTSIDE_POWER_ENGINE_1=Hpm\906_Low.wav
VS_OUTSIDE_POWER_ENGINE_2=Hpm\906_Mid.wav
VS_OUTSIDE_POWER_ENGINE_3=Hpm\917_LE.wav

VS_OUTSIDE_ENGINE_STARTERG=Hpm\906_Starter.wav
VS_OUTSIDE_ENGINE_STARTING=Hpm\906_Start.wav

// BACKFIRE & SHIFT SOUNDS (INSIDE)

VS_INSIDE_SHIFT_UP_1=Hpm\911_shift.wav
VS_INSIDE_SHIFT_UP_2=Hpm\911_shift.wav
VS_INSIDE_SHIFT_UP_3=Hpm\911_shift.wav
VS_INSIDE_SHIFT_UP_4=Hpm\911_shift.wav
VS_INSIDE_SHIFT_DOWN_1=Hpm\911_shift.wav
VS_INSIDE_SHIFT_DOWN_2=Hpm\911_shift.wav
VS_INSIDE_SHIFT_DOWN_3=Hpm\911_shift.wav

VS_INSIDE_BACKFIRE_1=Hpm\911_int_backfire.wav
VS_INSIDE_BACKFIRE_2=Hpm\911_int_backfire.wav
VS_INSIDE_BACKFIRE_3=Hpm\911_int_backfire.wav

// BACKFIRE & SHIFT SOUNDS (OUTSIDE)
VS_OUTSIDE_SHIFT_UP_1=Hpm\911_shift.wav
VS_OUTSIDE_SHIFT_UP_2=Hpm\911_shift.wav
VS_OUTSIDE_SHIFT_UP_3=Hpm\911_shift.wav
VS_OUTSIDE_SHIFT_UP_4=Hpm\911_shift.wav
VS_OUTSIDE_SHIFT_DOWN_1=Hpm\911_shift.wav
VS_OUTSIDE_SHIFT_DOWN_2=Hpm\911_shift.wav
VS_OUTSIDE_SHIFT_DOWN_3=Hpm\911_shift.wav

VS_OUTSIDE_BACKFIRE_1=Hpm\917BFE.wav
VS_OUTSIDE_BACKFIRE_2=Hpm\917BFE.wav
VS_OUTSIDE_BACKFIRE_3=Hpm\917BFE.wav

// ROAD SURFACE SOUNDS  (INSIDE)

VS_INSIDE_ROADNOISE_DRY=TMTires\roadroll_in.wav
VS_INSIDE_ROADNOISE_WET=TMTires\roadroll_in.wav
VS_INSIDE_ROADNOISE_GRASS=TMTires\grassroll_in.wav
VS_INSIDE_ROADNOISE_DIRT=TMTires\gravelroll_in.wav
VS_INSIDE_ROADNOISE_GRAVEL=TMTires\gravelroll_in.wav
VS_INSIDE_ROADNOISE_RUMBLESTRIP=Secondary\rumble_in.wav

// ROAD SURFACE SOUNDS  (OUTSIDE)

VS_OUTSIDE_ROADNOISE_DRY=TMTires\roadroll_ex.wav
VS_OUTSIDE_ROADNOISE_WET=TMTires\roadroll_ex.wav
VS_OUTSIDE_ROADNOISE_GRASS=TMTires\grassroll_ex.wav
VS_OUTSIDE_ROADNOISE_DIRT=TMTires\gravelroll_ex.wav
VS_OUTSIDE_ROADNOISE_GRAVEL=TMTires\gravelroll_ex.wav
VS_OUTSIDE_ROADNOISE_RUMBLESTRIP=Secondary\rumble_ex.wav

// SKID SOUNDS (INSIDE)

VS_INSIDE_TIRE_SCRUB=Hpm\WSCM_skid_road_dry.wav
VS_INSIDE_SKID_DRY=Hpm\WSCM_skid_road_dry.wav
VS_INSIDE_SKID_WET=TMTires\skid2_dry_in.wav
VS_INSIDE_SKID_GRASS=TMTires\grassskid_in.wav
VS_INSIDE_SKID_DIRT=TMTires\gravelskid_in.wav
VS_INSIDE_SKID_GRAVEL=TMTires\gravelskid_in.wav

// SKID SOUNDS (OUTSIDE)

VS_OUTSIDE_TIRE_SCRUB=Hpm\WSCM_skid_road_dry.wav
VS_OUTSIDE_SKID_DRY=Hpm\WSCM_skid_road_dry.wav
VS_OUTSIDE_SKID_WET=TMTires\skid2_dry_ex.wav
VS_OUTSIDE_SKID_GRASS=TMTires\grassskid_ex.wav
VS_OUTSIDE_SKID_DIRT=TMTires\gravelskid_ex.wav
VS_OUTSIDE_SKID_GRAVEL=TMTires\gravelskid_ex.wav

// CONTACT SOUNDS  (INSIDE)

VS_INSIDE_SCRAPING=secondary\scrape_barrier_in.wav
VS_INSIDE_HIT_WALL_1=secondary\hit1_wall.wav
VS_INSIDE_HIT_WALL_2=secondary\hit2_wall.wav
VS_INSIDE_HIT_WALL_3=secondary\hit3_wall.wav
VS_INSIDE_HIT_WALL_4=secondary\hit4_wall.wav
VS_INSIDE_HIT_WALL_5=secondary\hit5_wall.wav

VS_INSIDE_HIT_OTHERCAR_1=secondary\hit1_vehicle.wav
VS_INSIDE_HIT_OTHERCAR_2=secondary\hit2_vehicle.wav
VS_INSIDE_HIT_OTHERCAR_3=secondary\hit3_vehicle.wav
VS_INSIDE_HIT_OTHERCAR_4=secondary\hit4_vehicle.wav
VS_INSIDE_HIT_OTHERCAR_5=secondary\hit5_vehicle.wav

VS_INSIDE_HIT_CONE=secondary\conehit.wav

// CONTACT SOUNDS  (OUTSIDE)

VS_OUTSIDE_SCRAPING=secondary\scrape_barrier_ex.wav

VS_OUTSIDE_HIT_WALL_1=secondary\hit1_wall.wav
VS_OUTSIDE_HIT_WALL_2=secondary\hit2_wall.wav
VS_OUTSIDE_HIT_WALL_3=secondary\hit3_wall.wav
VS_OUTSIDE_HIT_WALL_4=secondary\hit4_wall.wav
VS_OUTSIDE_HIT_WALL_5=secondary\hit5_wall.wav
VS_outSIDE_HIT_OTHERCAR_1=secondary\hit1_vehicle.wav
VS_outSIDE_HIT_OTHERCAR_2=secondary\hit2_vehicle.wav
VS_outSIDE_HIT_OTHERCAR_3=secondary\hit3_vehicle.wav
VS_outSIDE_HIT_OTHERCAR_4=secondary\hit4_vehicle.wav
VS_outSIDE_HIT_OTHERCAR_5=secondary\hit5_vehicle.wav

VS_OUTSIDE_HIT_CONE=secondary\conehit.wav


// AMBIENT SOUNDS (INSIDE)

VS_INSIDE_SPEED_LIMITER_TOGGLE=secondary\limiter.wav
VS_INSIDE_LAUNCH_CONTROL_TOGGLE=secondary\launch.wav
VS_INSIDE_WIND_NOISE=secondary\roadstones_in.wav
VS_INSIDE_ON_FIRE=secondary\fire_in.wav
//VS_INSIDE_HORN=secondary\horn.wav
//VS_INSIDE_TRACTION_CONTROL=secondary\tc_in1.wav

// AMBIENT SOUNDS (OUTSIDE)

VS_OUTSIDE_SPEED_LIMITER_TOGGLE=secondary\limiter.wav
VS_OUTSIDE_LAUNCH_CONTROL_TOGGLE=secondary\launch.wav
VS_OUTSIDE_WIND_NOISE=secondary\roadstones_ex.wav
VS_OUTSIDE_ON_FIRE=secondary\fire_in.wav
//VS_OUTSIDE_HORN=secondary\horn.wav
//VS_OUTSIDE_TRACTION_CONTROL=secondary\tc_ex1.wav
VS_INSIDE_SEAT=Secondary\seat.wav 
VS_INSIDE_MIRROR=Secondary\mirror.wav

// ATTENUTATION
EngineRange=145.0
EngineShape=1.00
EngineAmbient=1.00

ShiftRange=145.0
ShiftShape=1.00
ShiftAmbient=1.00

OtherRange=25.0
OtherShape=1.0
OtherAmbient=1.00


// ENGINE VOLUME MIX
playerEngineVolumeMinimum=0.6
playerEngineVolumeThrottleFraction=0.6
playerEngineVolumeRevFraction=0.2

non-playerEngineVolumeMinimum=0.2
non-playerEngineVolumeThrottleFraction=0.4
non-playerEngineVolumeRevFraction=0.1

// ENGINE THROTTLE-POSITION MIX
EngineLoadBlendInside=(0.1,0.7)   // power sound starts to blend in at 30% throttle, coast sound blends out at 70%
EngineLoadBlendOutside=(0.1,0.7)  // power sound starts to blend in at 30% throttle, coast sound blends out at 70%


// ENGINE REV-SAMPLE MIX
// coast inside
EngRPMCoastInside=(0,     1.00,  3200.00,  2800.00) // zero-based engine number, minimum RPM, maximum RPM, natural RPM at which sample was recorded
EngRPMCoastInside=(1,  2200.00,  10000.00, 6585.00)//
EngRPMCoastInside=(2,  3200.00,  20000.00,  4825.00)//

// power inside
EngRPMPowerInside=(0,     1.00,  3200.00,  2800.00) // zero-based engine number, minimum RPM, maximum RPM, natural RPM at which sample was recorded
EngRPMPowerInside=(1,  2200.00,  10000.00,  6585.00)//
EngRPMPowerInside=(2,  3200.00,  20000.00,  4825.00)//

// coast outside
EngRPMCoastOutside=(0,     1.00,  3200.00,  2800.00) // zero-based engine number, minimum RPM, maximum RPM, natural RPM at which sample was recorded
EngRPMCoastOutside=(1,  2000.00,  10000.00,  3605.00)//
EngRPMCoastOutside=(2,  3200.00,  20000.00,  4825.00)

// power outside
EngRPMPowerOutside=(0,     1.00,  3200.00,  2800.00) // zero-based engine number, minimum RPM, maximum RPM, natural RPM at which sample was recorded
EngRPMPowerOutside=(1,  2000.00,  10000.00,  3605.00)//
EngRPMPowerOutside=(2,  3200.00,  20000.00,  4825.00)

// BRAKE HISS 
 
VS_INSIDE_BRAKES_LOW=Rhez\brakes_low_in.wav    // low-speed
VS_INSIDE_BRAKES_HIGH=Rhez\brakes_high_in.wav  // high-speed 
VS_OUTSIDE_BRAKES_LOW=Rhez\brakes_low_ex.wav   // low-speed 
VS_OUTSIDE_BRAKES_HIGH=Rhez\brakes_high_ex.wav // high-speed
 
// Note: all speeds are in meters/sec: 50.0 m/s = 112 mph = 180 kph 
//
// Lower BrakePressure numbers will cause the volume to ramp up faster with 
// less applied pressure, and will be more steady at higher pressures.
// Higher BrakePressure numbers will tend to make the volume more dependent
// on applied pressure.
//
// Temperature effects on brake hiss volume are not implemented yet. 
 
BrakeRampSpeed=3.0            // volume ramps up to this speed
BrakeBlendSpeeds=(8.0, 23.0)  // blends between low- and high-speed brake hiss
BrakeFadeSpeeds=(23.0, 42.0)  // fades out high-speed brake hiss between these speeds
BrakePressure=0.20            // defines how brake pressure affects brake hiss volume

