//
// The first section defines what maps to load for the new vehicle skinning
// technology.  The first line defines a "prefix" to be used for all generic maps.
// Currently, generic maps are used for the livery, wing, driver, driver arms,
// driver helmet, and pit crew.  The second line will replace the default livery
// with the new specified, for the track specified.  The format is as follows:
//
// DefaultLivery="PREFIX"       // PREFIX is the base texture map name, assumed to be BMP unless specified
// PitCrewLivery="PREFIX"       // This is only needed if it differs from the default livery PREFIX
// TrackLivery="TRACK, PREFIX"  // TRACK is the track name as defined in the event GDB
// TrackLivery="TRACK, PREFIX"  // For example, "2001_Monza"
// TrackLivery="TRACK, PREFIX"  // You can have an infinite # of these lines
//

DefaultLivery=""

HDVehicle=910_2e.hdv
Graphics=910.gen
Spinner=910_Spinner.gen
GenString=60GV                       // Used to generate GMT names in *.gen file
Upgrades=60GV_UPGRADES.INI
Sounds=910.sfx
Cameras=cams.cam            // Defaults to default.cfg in UserData directory
Cockpit=Cockpitinfo.ini
HeadPhysics=HeadPhysics.ini     // Affects driver eyepoint only



//////////////////////////TEAM HISTORY AND INFORMATION///////////////////////////////////////////

BaseVehiclePrice=1

Number=60
Team="Guy Verrier"
PitGroup="Group1"
Driver="Willy Meier"
Description="Willy Meier"
Engine="Porsche 901 2.0l"
Manufacturer="Porsche"
Classes="HPM,Sports2000"

FullTeamName="Team Guy Verrier"
TeamFounded=""
TeamHeadquarters=""
TeamStarts=00
TeamPoles=00
TeamWins=00
TeamWorldChampionships=0
Category="Sports 2000,Porsche 910,Sports 2000"
