Laguna Seca V1.2, a TRD Conversion by *Com8* (16.01.2009)

changes to v1.1:

- updated curbs (new modeled and remapped) to 2008 spec
- remapped track surface
- retextured many parts of the track (infield/outside etc.)
- new modeled buildings
- new trackcams by Thorsten Rueter (4-slot-set!)
- added ALMS version with nightlights and adboards
- added ambient sounds
- fixed flickering ads on bridges by remapping
- fixed tree popup on hill
- smoothened tree materials
- reworked sandtraps and gravelpits tdf-wise (less sticky)
- new loading screens from Taku

credits:

- Codemasters for the original trackbase
- ISI for developing rFactor
- SLN and the Loneley for great textures and models
- VLM for flying objects (your biggest fan!)
- 6e66o for keeping me updated with track textures
- Thorsten Rueter from the Pits for awesome trackcams
- Taku for loading screen
- community members supporting me through all those years
- my girlfriend who is the greatest person on this planet

cheers, *Com8*

------------------HISTORY---------------------------------------------------------

Laguna Seca V1.1, a Conversion by Com8



Tested in all DirectX modes, all Detail Settings, all Texture and Shadow Settings!

All currently available mods tested!



**Texture Update by theHeathen**

**AIW by Dutchdevil**

**Artwork by GTEvo**

**CAM by Luigi**


changes to V1.0:

- fixed white middle line bug

- texture update by theHeathen

- updated AIW for better AI line in T1 and T2

- chopped GMT's to smaller sizes

- better dynamic shadows, some new static shadows

- new skybox, other graphical improvements

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Known issues:


- Adsigns flickering in Cockpitview of some Openwheelers

FIX:

open the camfile of the car where you experience flickering (for example "..\rFactor\GameData\Vehicles\GP2 SERIES\GP2_cams.cam")

and change the line "ClipPlanes=(0.0225000, 500.000000)" in the COCKPIT section to "ClipPlanes=(0.25000, 500.000000)"

This works with all cars and will remove the flickering of the adsigns - IT DOES NOT CAUSE MISMATCHES !!!

