/
// The first section defines what maps to load for the new vehicle skinning
// technology.  The first line defines a "prefix" to be used for all generic maps.
// Currently, generic maps are used for the livery, wing, driver, driver arms,
// driver helmet, and pit crew.  The second line will replace the default livery
// with the new specified, for the track specified.  The format is as follows:
//
// DefaultLivery="PREFIX"       // PREFIX is the base texture map name, assumed to be BMP unless specified
// PitCrewLivery="PREFIX"       // This is only needed if it differs from the default livery PREFIX
// TrackLivery="TRACK, PREFIX"  // TRACK is the track name as defined in the event GDB
// TrackLivery="TRACK, PREFIX"  // For example, "2004_Toban"
// TrackLivery="TRACK, PREFIX"  // You can have an infinite # of these lines
//

DefaultLivery="PCC_588.DDS"

HDVehicle=PCC05.hdv          
Graphics=PCC05.gen
Spinner=PCC05_Spinner.gen          
GenString=PC19S                       
Sounds=PCC05.sfx
                
Cameras=PCC05_cam.cam            
HeadPhysics=headphysics.ini         
Cockpit=PCC05_cockpitinfo.ini

//////////////////////////TEAM HISTORY AND INFORMATION///////////////////////////////////////////


Number=588
Team="Irmgartz"
PitGroup="Group4"
Driver="Michael Irmgartz"
Description="M. Irmgartz #588"
Engine="Porsche Flat 6 3,6 L"
Manufacturer="Porsche AG"
Classes="PCC2005 VLN"

FullTeamName="Irmgartz"
TeamFounded=1986
TeamHeadquarters="Mainz"

Category="VLN" 